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D3 raiment of a thousand storms
D3 raiment of a thousand storms










d3 raiment of a thousand storms d3 raiment of a thousand storms d3 raiment of a thousand storms

Dashing Strike is animation is poor or its the optimization of the game being shit making dashing strike feel like glue. Someone compared Dashing Strike to it feeling like you are stuck on glue when you dash. It is nice but the AoE damage of Dashing Strike is shit. Please, tie the set to generator + inner sanctuary or generator + sweeping wind.Īlso does anyone know if D3 devs check the subreddits of the different classes? Like r/diablo3monks, r/diablo3wizards, etc.? Honestly, I'd prefer it as a generator set and if D3 devs decided to just trash the whole dashing strike idea. Just make the freakin set a generator set or a dashing strike set. I could play like that and enjoy it but the gameplay isn't as smooth as any of the other sets in PTR. Raiment set requires us to use a generator then dashing strike. The 6th bonus is absolutely trash its cool but trash. Inna's only gives us a bit of extra toughness and a small amount of damage since the damage for Fire ally and Mantra of Conviction are additive. Inna's and Raiment are just clunky at the moment and who knows if the 6th piece for Sunwuko's will be as well. The new update to PTR makes the 2 piece bonus for generators weaker although it might have been strong, but then they re-work the 6th set affix to "Your Spirit Generators increase the weapon damage of Dashing Strike to '5000% to 8750%' for 3 seconds."įrom what I can tell all the other sets and re-vamped set for Barbarians, Crusaders, Witch Doctor, and Wizards are fluid while we currently just have one full set, Sunwuko's. Why the hell are they so fucking set on applying dashing strike to Raiment set.












D3 raiment of a thousand storms